OUR TEAM

TOBY PETTINGER


Managing Director

Toby works closely with our sister company in the US, formed in 2012, and is the founder of MXTreality here in the UK. For twenty years he led national and multi-national service delivery teams spanning IT, Creative Services, Printrooms, Postrooms, and Engineering. His client list include Goldman Sachs, Office Depot, Virgin Atlantic, the Home Office, Ministry of Defence, Ministry of Justice, and many others in both the Public and Private sectors.

Naturally sceptical about technology, in and of itself, but fascinated by the “Human/Technology Interface” he originally launched the London office with a view to introducing Immersive Technology simulation to Architects. Over the years he has grown a deep appreciation for the power of Immersive Technology to enhance and accelerate Human Experience far beyond the work that we were doing back then.

“Ask any member of the team and (hopefully) any of our clients; they will tell you that the Human Experience is front and centre of everything that we do both technically and in terms of delivery. I’m proud that our team can always achieve the right solution, technically, but what sets us apart needs to be the way we work with our clients, to achieve their very specific aims, and our appreciation of the people for whom our solutions are intended”.

JOSH THOMPSON


Programme Manager

Josh is our Programme Manager at MXT overseeing the myriad of projects we have ongoing at any one time. He ensures that we work closely with our clients to understand what they’re looking for before helping the team to incorporate that into a meaningful workflow. More than that Josh thinks of the things often overlooked; some of his “On the Business” projects underpin a resilient business continuity plan which has stood us in good stead during the various restrictions on movement during the COVID-19 pandemic so far.

Josh graduated from the University of Leicester with a First Class BA in Economics. It was here that he excelled in Advanced Macroeconomic, Microeconomic Principles and Game Theory.

Josh has been with the London office since the beginning and has personally overseen much of our evolution over the past few years.

VYACHESLAV SHISHKIN


Lead 3D Artist

Vyacheslav, or Slava to friends and colleagues, is our Lead Artist. He’s responsible for creating our highly detailed immersive virtual environments, assets, and characters.

Slava is exceptional in his personal use of 3DS Max, Maya, Unity3D and Unreal Engine, Substance Painter, ZBrush, and Photoshop. His attention to detail and skill in crafting immersive worlds really have to be seen to be believed; from rivet configurations on motorway barriers to graffiti coverage on bridges.. His high expectations and rigour make him an excellent Lead. And all this having achieved a Master’s Degree from the Moscow Institute of Physics and Technology before spending many years as a professional 3D Artist in the Games Industry.

Slava works closely with the rest of the team, understanding how to get the most from their 3D animations and programming.

CATHAL FLYNN


Lead Programmer

Cathal is a self-motivated programmer and leads our growing development team here at MXT Reality, demonstrating particular expertise with the cross-platform game engine, Unity.

They possess a healthy interest in all areas of software development including, happily for us, Virtual Reality which they’re putting to great use as we continue to develop an immersive warehouse-scale, multi-user VR training environment for one of our clients

Cat, as they’re known in the office, is responsible for maintaining the internal development infrastructure within our business and mentoring our other developers. They’re currently completing their BSc (Hons) in Computer Games Programming at University of Derby.

SERGIO MATSAK


Programmer

Sergio, experienced with User Interfaces and a stickler for organisation, specialises in creating new mechanics and features from the ground up – the most complicated things really motivate him. His style is simple and very effective.

Originally from Portugal, gained a degree from Anglia Ruskin University in Computer Gaming Technology and believes in automating processes that can benefit the development or usage of a product.

Sergio’s technical proficiency spans most of the “Directory of Development”. Aside from Programming Sergio enjoys building Lego, playing video games, and spending time with his family.

STEFANO CASTIONI


3D Animator

Stefano is our resident 3D artist and brings with him more than a decade’s experience of creating immersive virtual worlds. His portfolio, immersive and otherwise, is extraordinary.

Stefano’s skills include 3D modelling, sculpting, texturing and shading to create environment-ready assets and in close collaboration with the rest of our team, the environments themselves.

Stefano is a graduate of Bologna University and spent the formative years of his career working mostly on commercials for large brands including Ferrari no less.

KYUNG-MIN CHUNG


3D Generalist

Kyung-Min describes himself as a 3D Generalist but this doesn’t mean he isn’t a master of what he does. Kyung-min can turn his hand to almost any aspect of creating our highly detailed immersive virtual environments and works really well across the rest of the team’s activities sometimes the glue sticking it all together.

Having graduated from the University of Sussex, with a degree in Computer Visualization and Animation, Kyung-min focuses on photorealistic modelling and sculpting. His work with objects and assets, both animate and inanimate, brings a real depth to immersive simulations.

With more than 11 years’ experience creating characters, environments and assets, as well as storyboarding, conceptual design and post editing, We’re lucky to have him.

JORDI CABALLOL CARRASCO


Programmer

Jordi joined us, in leafy Chiswick, from the sun of Catalonia, where he honed his Unity skills at a leading Spanish videogames company. In short Jordi is an exceptional Programmer.

He studied at one of Spain’s most respected Universities and graduated with a Degree in Computer Engineering, which he then amplified with a Master’s in Creation of Videogames, all of which will be tested as we expand the scale and scope of our immersive experience projects.

Jordi is an experienced C# and C++ programmer with a specialism in graphics, which he put to good use developing and maintaining a leading system used in the design and construction of marine vessels and structures.